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| by Mel Stringer |
Can you tell us a little bit about yourself, your background and how you got into this field? When did you know you were a writer?
I was 11 when I decided to focus on writing. I felt like my drawings just weren't cutting it for the worlds I was trying to create, so I turned to words instead. From then until last year I focused on prose -- and the script for Spera happens to be prose -- but it was with Spera that I decided to take up comics as a career.
Oliver Hull was actually the one who suggested I try writing a comic. I've always been a comic fan, and always wanted to write one, but for whatever reason I never managed to get around to it until last year. I have Oli and everyone else involved with Spera to thank for helping me choose this path.
Can you tell us about some of your projects you're working on (or planning to work on)? What are your favorite genres to work in?
I've been writing and editing the second volume of Spera -- both the print issues and the online portion. At the same time I'm balancing a large, secret-ish project with Paul Maybury (and a bunch of other awesome people). Next month I'll begin scripting a sci-fi graphic novel drawn, plotted and created by Julia Scott.
My favourite genre to work in is probably the one Spera is: epic fairy tale. An epic fairy tale is basically a fantasy that focuses on smaller-scale, episodic adventures; it can also be seen as an ambitious fairy tale. Two examples of this would be Bone and The Hobbit, at least until they devolve into war stories.
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| byAfu-Chan |
What are some of your inspirations that influenced your work?
I also use videogames as inspiration, particularly 8-bit and 16-bit Japanese RPGs -- the use of four-letter names in my stories (Pira, Lono, Heph, etc) is a reference to the four-letter name restriction in older RPGs such as Final Fantasy I.
Is there an underlying message or theme that you have in your work? What is it you want the audience to get out of your stories?
Can you tell us a bit about your creative process? What are some challenges you face when you're creating?
I tend to focus on large-scale collaborative projects, such as The Untitled Saga of Hana, Radar Doesn't Believe In The Supernatural and Spera. With these projects I act as editor as well as author, which is where the real challenge comes in: finding, managing and scheduling the artists (and, for Radar, musicians as well), making sure things don't fall apart and seeing things through to the end are huge sources of both stress and satisfaction for me. I have to say that the stress drives me to complete a project as much as the resulting satisfaction does.
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| by Beryl Chung |
What are some dreams that you have for your work?
What do you think about the comic scene currently?
RAPID FIRE ROUND:
Your greatest fear: Death. Dying. Followed (perhaps a bit too closely) by flying.
Something you've always wanted to do but haven't: Travel to Japan.
Favorite book/movie/comic: Moby Dick/Whisper of the Heart/Bone
Your darkest secret: I secretly have a very crude and (abstractly) offensive sense of humour.
You can find more of Josh's work at his site, the Spera site and his blog.



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